AD&D/3.5e Iconic campaigns

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SunTzuWarmaster
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AD&D/3.5e Iconic campaigns

Post by SunTzuWarmaster »

So, I was thinking, what are some of the iconic campaign ideas or sub-campaigns that people are playing? The ones that immediately come to mind are:
  • Adventures in the Underdark, Flirtation with doppelganger drow characters.
    Adventures in the Underdark, Mind Flayer Madness.
    Cleanse the Evil, the killing of the kobold hills.
    Cleanse the Evil, the lair of the necromancer.
    Planar Exploits, astral pirates.
    Planar Exploits, the demonic taint.
    Seafarers, the pirate edition.
    Assassination, important figure must die version.
    Assassination, ritual time-trial version.
    SimCampaign 3, build your keep and protect it from the <cliched monster>.
    Rise to Power, the peasants need protecting.
    Collect, the McGuffin story.
    Landscape, normal landscape is harsh, try to cope.
    Journey.
    Dungeon Crawl, gotta kill 'em all.
    Rescue.
    ...And take their stuff (clikml)
The reason for this is that I may be starting a campaign in a month or so and I'm looking for some non-standard ideas for some of the experienced players. My current idea is for a Samurai Jack style of campaign: hunted adventurers with the power to defeat, in a small battle, the Ultimate Evil, which has the power to run away, while continuing on a quest for more global defeat.
Last edited by SunTzuWarmaster on Thu Nov 06, 2008 11:12 am, edited 1 time in total.
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erik
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Post by erik »

One of my most entertaining campaigns to play in, our party paid for an NPC manager to find gigs for us and promote our name and how awesome we were. We went around doing odd jobs like taking out some pirates (and stealing their ships), taking out some ghosts (and stealing their keep that they haunted), setting up a highly publicized squire-contest to try out the 3 new players who were joining the crew for the honor of becoming our leader's squire.

Where we left off, we were gathering information on rival adventuring bands and persons of influence and setting up to go kick their asses... and of course, take their stuff.
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